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Thread Statistics | Show CCP posts - 142 post(s) |
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CCP Claymore
C C P C C P Alliance
23

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Posted - 2014.07.23 16:56:00 -
[1] - Quote
Retar Aveymone wrote:A question: I know that for jobs started in a pos with the blueprint in the station were moved to the station. I understand that for supercaps if we dare touch those jobs, deliver into station, etc then customer support is going to drop the hammer and we are to let customer service deliver the jobs themselves to the pos and delete the ship if the pos is torn down or destroyed, all that was very clear.
For other jobs, are we required to still pretend those jobs are in the pos, or can they just be delivered to the station? And can the pos be torn down, or should we maintain the pos until the jobs are delivered, even though they're supposedly at the pos?
I don't actually have any jobs that fall into the latter category but people in our alliance have asked and I'd like to make sure whatever they're supposed to do is clear so nobody gets in trouble or loses anything.
For all jobs that are not supercaps, you are allowed to deliver them in station.They are now in the station and not in the pos so the pos can also be removed. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
25

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Posted - 2014.07.24 09:36:00 -
[2] - Quote
Mac586 wrote:Industry implants do not have any effect when:
Manufacturing
Material Research
Time Research
You have time frame when this will be fixed?
Why do you believe they are not working? File a bug report with steps to reproduce of exactly what you are doing so we can look into it. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
25

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Posted - 2014.07.24 09:51:00 -
[3] - Quote
AngelShocker Cupcakes wrote:So, I went to start a Invention job on my industry alt at our POS. It showed the time being 34 mins with a run output of 13. Once i hit start the runs go down to 10 and the time is 54 mins. I do not think it took the design lab into account after i hit start it also did not keep any of the changes from the occult parity but it is no longer in the hanger.
The Occult Parity has probably been taken into account, but the running job will show like it has not, this is a known issue but your output blueprint if successful should be correct.
Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.07.25 09:10:00 -
[4] - Quote
Mr Grape Drink wrote:Indy tab on compressed ores is showing it takes a blueprint to make it. At least as of last night when I was looking at Azure Plag
Also post #666 I win
This is a known issue, thanks for bringing it up though. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.13 10:51:00 -
[5] - Quote
James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are.
This is a known issue. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.13 15:42:00 -
[6] - Quote
Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.13 16:53:00 -
[7] - Quote
Fifth Blade wrote:CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue. Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity. Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity. As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris.
If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak.
Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.14 09:33:00 -
[8] - Quote
Kenneth Feld wrote:CCP Claymore wrote:Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong Which 5-6 SERIOUS outstanding issues are you referring to? We absolutely have interest in fixing them. #1 The part where you need a Capitals ship assembly array blueprint to make a SCSAA Especially bad if you thought you were going to make a Capital Ship Assembly array, but that needs an XLSAA blueprint #2- Nullabor is working on, but never returned my emails and been close to 2 weeks now Minnie station lab upgrade says reduces invention costs by 10%, but there is no invention - Let me be more clear, I installed the lab upgrade after the patch expecting invention because how else could it reduce invention costs but to have an invention lab and there is no documentation on attributes for these eggs and the only indication of what they contain now is in the description, pre crius was the same way, but it only listed ME/PE/Copy, for Crius Invention was added, so I thought invention was added, but it isn't an option for the station. #3 Mineral Tetris is still as bad as ever, but now there is no way to use Supply Chain Management skill, as someone has to go to the POS and play tetris, even though the Blueprints are located there also #4 The whole backtracking on install costs for outposts, seems someone backtracked the change, then never told anyone and when it has been brought up and proven to have been in the dev blogs and patch notes, everyone seems to forget its existance - https://forums.eveonline.com/default.aspx?g=posts&m=4888288#post4888288 and then the reply proving where he was misguided - https://forums.eveonline.com/default.aspx?g=posts&m=4889211#post4889211#5 The whole shift deliver, ctrl deliver - some kind of deliver between one at a time and deliver all PLEASE Some corps have 10-15 people putting on jobs, you may have 30 for yourself spaced all in between others jobs I have not tried it myself, but one sorta kinda work around maybe to use the jobs tab and selects jobs put on by me and if you hit deliver all - but I don't know if it will deliver all in that window or all jobs, even if they aren't in that window....hold on, I'll try real quick. YES - that does work, if in the jobs tab, you select owned by cor and installed by me and hit deliver all, it only delivers your jobs, not all of the corp jobs ready for delivery - so it is a semi decent workaround - but still needs help I have tried to be objective and not inflammatory, but I consider these decent issues we have in the game, maybe you don't, and i guess that is something I have to deal with, but here is your data, nonetheless
#1 This is a known issue.
#2 I will poke Nullarbor about this and see what is happening.
#3 This will get raised and we will look into it.
#4 This is a known issue and we are working on the resolution, but please be patient on this one.
#5 This is also a known issue that we are working on.
We honestly have not been ignoring all your great feedback and requests. So please keep posting and we will try our hardest to get a resolution to the issues. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.14 09:38:00 -
[9] - Quote
Just a Hick wrote:CCP Claymore wrote:Fifth Blade wrote:CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue. Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity. Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity. As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak. Or little issues like if I hit the Industry button on Station Services, I'm told that I don't have access. But if I use the Industry button on Neocom - I can do the full spectrum of jobs at the station. I currently have a Manufacturing job and two Research jobs running at the station. Yet the Station Services Industry button tells me I don't have access and won't let me start any jobs. Or how when I first log in, Local may show a ton of neuts or reds - yet they're all blue by Alliance standings. Only after you force a refresh on Local will it stop lying to you and report standings properly. Want to explain why these aren't serious bugs that needs to be examined? And yes, both were reported here in this thread and in Bug Reports. Either nobody is tracking known problems and bugs, or you're simply ignoring the known problems/bugs. Which is it?
The station services thing is a known issue.
Local showing tons of reds and neuts is not something I can personally comment on but I will raise it with the appropriate team and ask them to look into it. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
26

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Posted - 2014.08.14 10:00:00 -
[10] - Quote
Acac Sunflyier wrote:I'm having a lot of trouble finding the teams i've bid on to see if i need to up the bid. Itd be nice to have a tab or a sort for teams i've bid on
This and a couple other items are on our list regarding teams. Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
28

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Posted - 2014.08.15 11:36:00 -
[11] - Quote
Kenneth Feld wrote:Jalebi wrote:Retar Aveymone wrote:Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours. I have this same issue and sent a petition. Please help Same here, can't put on builds cause the team disappeared 7 days early, Team has at least 5 jobs running , so it isn't a non use issue, they just up and left a week early.
Everyone posting about their teams leaving early, thank you for bringing this to our attention. We will look into this.
Quality Assurance Analyst Team Game of Drones
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CCP Claymore
C C P C C P Alliance
28

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Posted - 2014.08.26 16:38:00 -
[12] - Quote
Hey everyone that is still looking at or using this thread,
Please use the shiny new Hyperion Issues thread that is stickied.
We might miss some important issues if you post them here as we will after today no longer be checking this thread at all.
Thanks for all the great feedback and issues that have been raised. Quality Assurance Analyst Team Game of Drones
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